Every f**king time i get a winning streak of + wins in a row the matchmaking starts doing some crazy sh*t and slams me into the ground. EVERY F**KING. I was told the game / matchmaking tries to keep you at 50% winrate, meaning if you lose a lot you get easier and if you win a alot, you get.
Sometimes you all don't feel like you deserve your losses, but sometimes your wins are handed to you, too. These were all games part of a huge winning streak I experienced after coming off of a 6 game losing streak excluding 3 losses from games where no stats were recorded: DK goes in the first 5: He blames his team for being noobish and fails to engage in team fights. After that, I snowballed and picked up an Ultra kill and a Triple kill in quick succession. The enemy team was about to win it. They had most of our towers while we only progressed a little bit on the mid lane.
They ignored Roshan, however, and delayed the game when they shouldn't have because they lacked a true hard carry. The enemy team suddenly became unable to push, and we capitalized on gang-banging solo heroes. This also ties in with the anti-boost mechanic mentioned earlier in this guide.
It is natural to assume that MMR is the only factor taken into account by the matchmaking system, but this is simply false.
It is, of course, the primary determinant, but other values also come into play. Contrary to popular belief, the system also does not attempt to lock players into an even 50 percent win rate, though it does try its best to produce evenly-matched teams. Players at the very top of the ladder, however, will generally have a much higher win rate in comparison. Notify me of follow-up comments by email. Notify me of new posts by email. Matchmaking Rating , or MMR is a value that determines the skill level of each player.
This value is used in matchmaking. Winning increases a player's MMR, while losing decreases it. Ranked Matchmaking allows players to earn seasonal ranking medals based on their MMR.
Players with the highest ratings are listed on the world Leaderboards. Hopefully this blog post has given you some insight into how the matchmaker currently works, as well as how we evaluate success and make design decisions. Like most everything else we do, matchmaking is subject to constant reevaluation.
Matchmaking will never be perfect, and the technical details in this post refer to the current state of affairs and are likely to change as we find better approaches. True Sight — The International Jan. True Sight World Premiere Dec.
Facebook Twitter YouTube Steam. Feedback Forums For general feedback about the game.
Steam Support Visit the support site for any issues you may be having with your account. Contact the Team To contact us directly about specific matters. Matchmaking December 6, - Dota Team. Ranked Matchmaking is Coming The next major update will add a ranked matchmaking feature to the game.
Ranked matchmaking is unlocked after approximately games. All players in the party must have unlocked the mode. You may not participate in ranked matchmaking while in the low priority pool. Coaches are not allowed in ranked matchmaking. Matches played in normal matchmaking do not impact your ranked matchmaking MMR, and vice versa.
Your ranked MMR is visible only to you and your friends. The MMR used for normal matchmaking is not visible. When you first start using ranked matchmaking, you will enter a calibration phase of 10 games.
During this time, your ranked MMR will not be visible. We actually track a total of four MMRs for each player: Normal matchmaking, queuing solo Normal matchmaking, queuing with a party Ranked matchmaking, queuing solo Ranked matchmaking, queuing with a party Each of the two ranked MMRs has its own calibration period. What Makes a Good Match? The matchmaker seeks matches with the following properties listed in no particular order: The teams are balanced.
The discrepancy in skill between the most and least skilled player in the match is minimized.